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COURSE INFORMATION
Course CodeCourse TitleL+P HourSemesterECTS
YBS 153GAME BASED BLOCK PROGRAMING 3 + 01st Semester2

COURSE DESCRIPTION
Course Level Bachelor's Degree
Course Type Elective
Course Objective The purpose of this course is to design computer games with visual block programing tools and to learn visual coding tools
Course Content To produces computer games, express designing problem solving abilities, Designing algorithms, coding algorithms, analytical thinking and evaluation, game design, and programing, Scratch, code org. App Inventor and tynker, Apps desing
Prerequisites No the prerequisite of lesson.
Corequisite No the corequisite of lesson.
Mode of Delivery Face to Face

COURSE LEARNING OUTCOMES
1To gain skills to design computer games
2To gain skills to use Scratch and Tyker programs
3Todesign creative computer games
4To gain analytic thinking, problem solving and creative skills

COURSE'S CONTRIBUTION TO PROGRAM
PO 01PO 02PO 03PO 04PO 05PO 06PO 07PO 08PO 09PO 10PO 11PO 12
LO 001      222321
LO 002      121211
LO 003      212222
LO 004      112322
Sub Total      6671076
Contribution000000222322

ECTS ALLOCATED BASED ON STUDENT WORKLOAD BY THE COURSE DESCRIPTION
ActivitiesQuantityDuration (Hour)Total Work Load (Hour)
Course Duration (14 weeks/theoric+practical)14228
Hours for off-the-classroom study (Pre-study, practice)14114
Mid-terms155
Final examination155
Total Work Load

ECTS Credit of the Course






52

2
COURSE DETAILS
 Select Year   


 Course TermNoInstructors
Details 2019-2020 Fall2METE OKAN ERDOĞAN


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Course Details
Course Code Course Title L+P Hour Course Code Language Of Instruction Course Semester
YBS 153 GAME BASED BLOCK PROGRAMING 3 + 0 2 Turkish 2019-2020 Fall
Course Coordinator  E-Mail  Phone Number  Course Location Attendance
Lecturer METE OKAN ERDOĞAN meteokan@pau.edu.tr İİBF C0017 %60
Goals The purpose of this course is to design computer games with visual block programing tools and to learn visual coding tools
Content To produces computer games, express designing problem solving abilities, Designing algorithms, coding algorithms, analytical thinking and evaluation, game design, and programing, Scratch, code org. App Inventor and tynker, Apps desing
Topics
WeeksTopics
1
2
3
4
5
6
7
8
9
10
11
12
13
14
Materials
Materials are not specified.
Resources
Course Assessment
Assesment MethodsPercentage (%)Assesment Methods Title
Final Exam50Final Exam
Midterm Exam30Midterm Exam
Project20Project
L+P: Lecture and Practice
PQ: Program Learning Outcomes
LO: Course Learning Outcomes