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COURSE INFORMATION
Course CodeCourse TitleL+P HourSemesterECTS
CENG 460INTRODUCTION TO GAME PROGRAMMING3 + 07th Semester5

COURSE DESCRIPTION
Course Level Bachelor's Degree
Course Type Elective
Course Objective Aim of this course is to teach students to create simple games using one of the major game engines
Course Content History of games, game types, game engines and development platforms, choice of programming languages, game components like scenario, sound, music and models, game mechanics, multiplayer games
Prerequisites No the prerequisite of lesson.
Corequisite No the corequisite of lesson.
Mode of Delivery Face to Face

COURSE LEARNING OUTCOMES
1Students explain game engines and development platforms
2Students choose suitable programming language to develop games
3Students are able to develop various types of simple games
4Students are able to develop multiplayer games

COURSE'S CONTRIBUTION TO PROGRAM
PO 01PO 02PO 03PO 04PO 05PO 06PO 07PO 08PO 09PO 10PO 11PO 12
LO 001111222444555
LO 002333222111444
LO 003444433332221
LO 004222444555222
Sub Total101010121111131312131312
Contribution333333333333

ECTS ALLOCATED BASED ON STUDENT WORKLOAD BY THE COURSE DESCRIPTION
ActivitiesQuantityDuration (Hour)Total Work Load (Hour)
Course Duration (14 weeks/theoric+practical)14342
Hours for off-the-classroom study (Pre-study, practice)10550
Mid-terms11313
Final examination12525
Total Work Load

ECTS Credit of the Course






130

5
COURSE DETAILS
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L+P: Lecture and Practice
PQ: Program Learning Outcomes
LO: Course Learning Outcomes