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COURSE INFORMATION
Course CodeCourse TitleL+P HourSemesterECTS
GKD 5015INTELLIGENCE AND MIND GAMES2 + 06th Semester3

COURSE DESCRIPTION
Course Level Bachelor's Degree
Course Type Elective
Course Objective The aim of this course is; to introduce different intelligence and mind games to improve the thinking skills of prospective teachers and to improve their students' thinking skills with similar practices when they start their teaching profession and to use them effectively in acquiring skills in other lessons.
Course Content Definition of Intelligence, Types of Intelligence and Ways to Improve Intelligence Definition, relationship between game and intelligence development. The definition of visual perception and the importance of the difference between looking and seeing. The importance of the terms induction and deduction in games that improve visual perception and reinforcement with applications. Determination and implementation of different strategies according to the game flow, Games that develop Problem Solving Skills, Games that improve visual perception, Games that develop thinking skills.
Prerequisites No the prerequisite of lesson.
Corequisite No the corequisite of lesson.
Mode of Delivery Face to Face

COURSE LEARNING OUTCOMES
1Knows the aims of education of intelligence games they play using their mental abilities such as logic, attention and memory,
2Explains the importance of intelligence games,
3Understands the types and characteristics of intelligence and chooses the games suitable for students
4Prepares the suitable environment for the game,
5Explains the types and applications of intelligence games that improve visual perception,
6Explains the types and applications of intelligence games that develop thinking skills,
7Explains the types and applications of intelligence games that improve productive thinking
8Selects the tools and equipment to be used in the game
9Relates the gains in different lessons and the mind and mind games.

COURSE'S CONTRIBUTION TO PROGRAM
Data not found.

ECTS ALLOCATED BASED ON STUDENT WORKLOAD BY THE COURSE DESCRIPTION
ActivitiesQuantityDuration (Hour)Total Work Load (Hour)
Course Duration (14 weeks/theoric+practical)14228
Mid-terms12424
Final examination12626
Total Work Load

ECTS Credit of the Course






78

3
COURSE DETAILS
 Select Year   


 Course TermNoInstructors
Details 2020-2021 Fall1EMEL SARITAŞ


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Course Details
Course Code Course Title L+P Hour Course Code Language Of Instruction Course Semester
GKD 5015 INTELLIGENCE AND MIND GAMES 2 + 0 1 Turkish 2020-2021 Fall
Course Coordinator  E-Mail  Phone Number  Course Location Attendance
Asts. Prof. Dr. EMEL SARITAŞ esaritas@pau.edu.tr EGT A0247 %70
Goals The aim of this course is; to introduce different intelligence and mind games to improve the thinking skills of prospective teachers and to improve their students' thinking skills with similar practices when they start their teaching profession and to use them effectively in acquiring skills in other lessons.
Content Definition of Intelligence, Types of Intelligence and Ways to Improve Intelligence Definition, relationship between game and intelligence development. The definition of visual perception and the importance of the difference between looking and seeing. The importance of the terms induction and deduction in games that improve visual perception and reinforcement with applications. Determination and implementation of different strategies according to the game flow, Games that develop Problem Solving Skills, Games that improve visual perception, Games that develop thinking skills.
Topics
WeeksTopics
1 Introduction of the course and planning of the semester
2 Definition of Intelligence, Types of Intelligence and Ways to Develop Intelligence.
3 Definition of Game, Relationship between Game and Intelligence Development
4 Mangala game, its rules and application
5 Checkers game, its rules and application (Turkish Checkers, 10x10 International Checkers (Cross Checkers)
6 Checkers game, its rules and application (Chinese Checkers, Color Checkers (Skippity)
7 Reversi game, rules and implementation
8 Qwirkle game, rules and implementation
9 Hanoi towers game, rules and application
10 Midterm
11 Domino and Mikado game, rules and application
12 3-9-12 Stone games, their rules and application Jenga game, its rules and application
13 Path and Magic Pyramid games, rules and application
14 Nim and Resfebe games, rules and application
Materials
Materials are not specified.
Resources
ResourcesResources Language
MEB, (2018). Geleneksel Oyunlar Ve Zekâ Oyunları Alanı. AnkaraTürkçe
MEB, (2013) Zeka Oyunları Dersi Öğretim Programı. AnkaraTürkçe
Course Assessment
Assesment MethodsPercentage (%)Assesment Methods Title
Final Exam60Final Exam
Midterm Exam40Midterm Exam
L+P: Lecture and Practice
PQ: Program Learning Outcomes
LO: Course Learning Outcomes